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	<title>Paper Bits &#187; quote</title>
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	<link>http://metacarpal.net/blog</link>
	<description>digital, paper, notes and bits.</description>
	<lastBuildDate>Fri, 15 Oct 2010 17:36:51 +0000</lastBuildDate>
	
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			<item>
		<title>A walking sack of squishy meat and liquids, awash in chemicals</title>
		<link>http://metacarpal.net/blog/archives/2010/04/24/a-walking-sack-of-squishy-meat-and-liquids-awash-in-chemicals/</link>
		<comments>http://metacarpal.net/blog/archives/2010/04/24/a-walking-sack-of-squishy-meat-and-liquids-awash-in-chemicals/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 16:33:45 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[quote]]></category>

		<guid isPermaLink="false">http://metacarpal.net/blog/?p=448</guid>
		<description><![CDATA[Amy Hoy says, Don&#8217;t listen to Le Corbusier&#8211;or Jakob Nielsen:


  Architecture is not just a way to house bodies and fulfill function, but to feel.
  
  Software is no different.

]]></description>
			<content:encoded><![CDATA[<p><a href="http://cheerfulsw.com/">Amy Hoy</a> says, <a href="http://cheerfulsw.com/2010/dont-listen-to-le-corbusier&mdash;or-jakob-nielsen/">Don&rsquo;t listen to Le Corbusier&#8211;or Jakob Nielsen</a>:</p>

<blockquote>
  <p>Architecture is not just a way to house bodies and fulfill function, but to feel.</p>
  
  <p>Software is no different.</p>
</blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Introducing: The PaperNet &#171;  optional.is/required</title>
		<link>http://metacarpal.net/blog/archives/2010/03/27/introducing-the-papernet-optional-isrequired/</link>
		<comments>http://metacarpal.net/blog/archives/2010/03/27/introducing-the-papernet-optional-isrequired/#comments</comments>
		<pubDate>Sat, 27 Mar 2010 21:38:20 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[papernet]]></category>
		<category><![CDATA[quote]]></category>

		<guid isPermaLink="false">http://metacarpal.net/blog/?p=411</guid>
		<description><![CDATA[Brian Suda:


  His concept of the PaperNet struck such a cord with me, I have attempted many of my own PaperNet browser creations &#8211; some bearing more fruit than others. I have even given a few presentations about my adaptation of Aaron&#8217;s original idea. Everyone seems to look at it and say &#8220;Yes, that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://optional.is/required/2009/04/29/introducing-the-papernet/">Brian Suda</a>:</p>

<blockquote>
  <p>His concept of the PaperNet struck such a cord with me, I have attempted many of my own PaperNet browser creations &#8211; some bearing more fruit than others. I have even given a few presentations about my adaptation of Aaron&rsquo;s original idea. <strong>Everyone seems to look at it and say &ldquo;Yes, that is exactly what we need&rdquo; &#8211; then strangely no one ever calls me back.</strong></p>
</blockquote>

<p>I empathize.</p>

<p>(Via <a href="http://delicious.com/straup/papernet/">Aaron Straup Cope</a>.)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>On Heuristics and Human Factors</title>
		<link>http://metacarpal.net/blog/archives/2009/08/29/on-heuristics-and-human-factors/</link>
		<comments>http://metacarpal.net/blog/archives/2009/08/29/on-heuristics-and-human-factors/#comments</comments>
		<pubDate>Sun, 30 Aug 2009 02:15:07 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[quote]]></category>

		<guid isPermaLink="false">http://metacarpal.net/blog/?p=394</guid>
		<description><![CDATA[Wil Shipley:


  The latter is the touchstone of great design: we must strive to make our programs require as little learning as possible on the user&#8217;s part. Each little thing they have to learn about our program is another obstacle to them using it fully, another tiny chunk of enjoyment stripped from their experience.


(Via [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://wilshipley.com/blog/2009/08/pimp-my-code-part-16-heuristics-and.html">Wil Shipley</a>:</p>

<blockquote>
  <p>The latter is the touchstone of great design: we must strive to make our programs require as little learning as possible on the user&#8217;s part. Each little thing they have to learn about our program is another obstacle to them using it fully, another tiny chunk of enjoyment stripped from their experience.</p>
</blockquote>

<p>(Via <a href="http://daringfireball.net/">Gruber</a>.)</p>
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